Ethan, Nathan, and Jeremy were able to sit down with Christopher Badell, Adam Rebottaro, and Paul Bender, otherwise known as Greater Than Games, creators and publishers of Sentinels of the Multiverse, a cooperative superhero card game and talk game design, development, and exactly what constitutes a superhero game.
It’s a fun discussion, and Chris, Adam, and Paul were great sports. As soon as we are able to, we will be posting a review of Sentinels of the Multiverse (who, by the way, are sponsoring us this month). In the discussion, things get a bit long-winded, and Jeremy and Nathan try to get GTG to commit to a Canadian Crusaders expansion of the SotM game.
Plus, here’s some art from the upcoming Rook City expansion for Sentinels of the Multiverse provided exclusively for the Gamer’s Haven Podcast!
In the Three Parter, Ethan has a not-so-shameless plug in asking listeners to donate to St. Jude’s Children’s Charity in the name of KantCon, Nathan reviews the new Batman: Arkham City video game on the X-Box and PS3 (and PC), and Jeremy talks a bit about what he’s into.
Things are wrapped up in this episode with some Random Encounters.
Total running time on this episode is 110 minutes.
About Greater Than Games & Sentinels of the Multiverse
Greater Than Games, LLC, aka >G, is all about making the games that we have always wanted to play. We love playing games, and we love our ridiculous process of game creation. The most important thing to us is making the sorts of games we want to play available to everyone.
Our first product here at >G is Sentinels of the Multiverse, a cooperative card game in which 3 to 5 players control a team of super powered heroes battling a dastardly villain. Sentinels of the Multiverse, or SotM, provides players with an innovative, streamlined game play experience that is easy to learn but requires strategic, team-based thinking. The game comes with ten different heroes, allowing players to build myriad hero teams and find new ways to challenge the villains. There are four different villains, each with unique mechanics and challenges, and four dynamic environments in which the battles take place. This flexibility adds enormous replay value and ensures that no two SotM games will play the same.
About Batman: Arkham City
Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios. It is the sequel to the 2009 video game Batman: Arkham Asylum, based on the DC Comics superhero Batman. The game was released by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was officially announced during the 2009 Spike Video Game Awards and was released worldwide for consoles, beginning in North America on October 18, 2011, with the PC version scheduled for November. A Wii U version is set to release in 2012.
Arkham City was scripted by veteran comic book author Paul Dini, who also scripted Arkham Asylum. It features a main plot and side-missions that develop their own sub-plots. The main storyline revolves around Batman’s imprisonment in Arkham City, a sprawling new super-prison five times bigger than the original asylum and enclosing a wide variety of industrial districts, iconic locations and Gotham City landmarks. He must now stop mishaps occurring around this chaotic enclosure, mainly caused by his arch-nemesis The Joker. The game has received universal critical acclaim, making it one of the highest rated video games released in 2011.