In this episode, we talk a bit about game systems, and running them. It’s a bit broad and generic, but we get a bit long in the tooth when it comes to Savage Worlds and others. In the Three Parter, Nathan reviews Dead Space 2, Jeremy talks a little about What He’s Into, and Ethan has a shameless plug …
Running Time on this Episode is 83 minutes.
About Dead Space 2
Dead Space 2 is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Xbox 360 andMicrosoft Windows. It is the sequel to Dead Space. Unlike its predecessor, Dead Space 2 has a multiplayer mode. A Collector’s Edition is available for all three platforms. The PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.
In Ex illis, you play on a large battlefield divided into ‘zones’ and the units move from one zone to another. On a unit’s turn, you choose between the various actions available to your unit in the Rule Keeper software, such as attacking, charging or casting a spell. The screen then shows the miniatures fighting, blocking or evading hits, so both players can witness the results of their actions on enemy troops.
The physical battlefield gives you all the game’s macro information (the General’s view), while the Rule Keeper software shows one zone at a time (the soldier’s view) in more detail (Hit Points left, status effects, etc). This means you create all your strategies by looking at the battlefield, and you feel like you are right in the thick of the action as your troops exchange blows with the enemy. Here’s a brief overview of the gameplay…
On July 9-11, KantCon 2010 was held at the Johnson County Community College Regnier Center. Over the course of the three days, 110 gamers came from as far away as Mt. Gilead, Ohio to participate in role-playing games, card games, board games, miniatures games, and the kind of camaraderie that all gamers love and enjoy.