Episode 106 – Catch-Up and Online Games

The original trio is back together to get a regular episode on the chopping block.

In this episode, we talk about some online games and catch-up our loyal listeners with what we’ve been so busy with over the last several months.

In the Three Parter, Nathan talks about Might and Magic X and a book he’s been reading titled CoCo: The Colorful History of Tandy’s Underdog Computer by Boisy G. Pitre and Bill Loguidice, Jeremy reviews 13th Age, and Ethan reviews PDF products Super Powered Bestiary: Aboleth to Cyclops by Jacob E. Blackmon (Rogue Genius Games $6.99) and The Manual of Mutants & Monsters: Cthulhu by Steven Trustrum (Misfit Studios $1.55).

Some handy links for this episode include:

  • Loot Crate
  • CastAR
  • Iron Edda
  • KantCon 2014 Earlybird Registration

About CoCo: The Colorful History of Tandy’s Underdog Computer
CoCo: The Colorful History of Tandy’s Underdog Computer is the first book to document the complete history of the Tandy Color Computer (CoCo), a popular 8-bit PC series from the 1980s that competed against the era’s biggest names, including the Apple II, IBM PC, and Commodore 64. The book takes you inside the interesting stories and people behind this unique, underdog computer. Both noted computer science and technology advocates, authors Pitre and Loguidice reveal the story of a pivotal period in the home computing revolution from the perspective of Tandy’s CoCo. As these computers were sold in Radio Shack stores throughout the United States and other countries, they provide a critical point of reference for key events in the unprecedented evolutionary period for the PC industry in the 1980s. The book also features first-hand accounts from the people who created and promoted the CoCo, from the original Tandy executives and engineers to today’s active product creators and information keepers. The CoCo impacted many lives, and this book leaves no stone unturned in recounting this fascinating slice of the PC revolution that is still in play today. From early telecommunications experiments to engineering and budgetary challenges, it covers all the aspects that made the CoCo a truly personal, useful computing experience in as small and inexpensive a package as possible.

About Might & Magic X: Legacy
Might & Magic X: Legacy is the latest installment of the Might and Magic role-playing video game series, announced on March 21, 2013, developed by Limbic Entertainment and published by Ubisoft. Instead of being a sequel to Might and Magic IX the game follows the events of Might & Magic Heroes VI and is set in the world of Ashan. It was released on January 23, 2014 as a downloadable title for Microsoft Windows.

About 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge. Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play. There are also fun new rules for hitting orcs and making them go splat. Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games. Jonathan Tweet, co-designer

About Super Powered Bestiary: Aboleth to Cyclops
Volume One of the Super Powered Bestiary provides more than 30 full creature write-ups for monsters, animals, angels, and aberrations compatible with the 3rd Ed M&M rules. Obviously of great us to anyone running a fantasy-themed game with this ruleset, the Super Power Bestiary also provides options for more traditional supers and masked adventurer games! Whenever a GM wants the heroes have to face chimera on the island of Doctor Hybrid, survive the trained animals of the Crime Zoo, or overcome Elder Horrors summoned by evil Tyrant Sorcerer, the threats can quickly and easily be drawn from this first volume of the Super Powered Bestiary!

About The Manual of Mutants & Monsters: Cthulhu
This release of The Manual of Mutants & Monsters provides game stats on Cthulhu, the most famous of the Great Old Ones.