James Edward Raggi IV, Author of Lamentations of the Flame Princess
It’s been a while, but Ethan was able to sit down and have a chat with James Raggi and Zak S, both from Lamentations of the Flame Princess, to talk about Lamentations as well as the “Old School Renaissance.” Be sure to listen for a special treat in this episode, that can get you a discount on stuff from the Lamentations of the Flame Princess web store
James Edward Raggi IV is the author and creator of the Lamentations of the Flame Princess, and Zak S is author of Vornheim,: The Complete City Kit
About Lamentations of the Flame Princess
LotFP’s role-playing activities were conceived under the dread gloom of Finnish winter and consummated during the darkless summer by a displaced American on a steady diet of Jules Verne, Edgar Allan Poe, HG Wells, HP Lovecraft, Clark Ashton Smith, Robert E. Howard, Hammer Horror, Dario Argento, the New Wave of British Heavy Metal and the traditional Nordic doom metal scene, filtered through over a quarter of a century of gaming experience. Through use of forbidden rites and mystical incantations remembered in fevered dreams, LotFP founder James Edward Raggi IV seeks to recreate the past by remolding the present and conquering the future. When not having books released by companies such as Goodman Games and winning prizes for One Page Dungeon entries, and between being interviewed by publications such as Roolipelaaja (for his role-playing notoriety) and regional US newspapers (as a heavy metal expert), James publishes his own gaming materials designed to unfray the delicately woven threads of modern existence and bring unnatural life to traditional gaming.
Note that it is not LotFP’s goal to recreate the old feeling with our books, either in look or content. Playing classic games is not an exercise in nostalgia or a longing for a different time – these games are vibrant and alive and continue to provide true gaming excitement today, and on their own terms. LotFP’s game offerings treat these games with the respect they deserve while giving their referees and players innovative and fresh material for those games.
Zak S, Author of Vornheim
About Vornheim: The Complete City Kit
We asked Zak S., the game master of I Hit With My Axe, to make a little book full of the notes he had when running city adventures – and everything he wished he had. He gave us not only a sourcebook detailing key rules, tables, monsters and places in Vornheim – the city at the center of the Axe campaign – but also a treasure chest of resources for running adventures in any city.
Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.
In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket – including the back of the jacket, the book covers underneath, and the inside covers – has been crammed full of tools to help you build and run a city in a First, Second, Third, or Fourth Edition game.
[flgallery id=2 /]
Podcast: Play in new window | Download
Enjoy this article?
Consider subscribing to our rss feed!