Gamer's Haven Podcast
17Dec/120

Snippet Review – Weird West Basic Rules

Jeremy takes a look at The Weird West Basic Rules from Robertson Games.

About The Weird West Basic Rules

The streamlined and fast playing adventure roleplaying game for weird western worlds of cowboys, kung-fu, magic and otherworldly malevolence.

The Weird West Basic Rulebook has been designed to make reading, creating characters, and starting a game as fast as possible: the fastest RPG in the west! We've cut out the 'what is an rpg', game fiction, and other 'fluff' to keep the rulebook as lean as possible while still having enough detail to make it fun.

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17Dec/120

Snippet Review – Guild Wars 2 (Again)

Nathan has now had time to play around with Guild Wars 2 a bit longer, and he wants to talk about it some more ...

About Guild Wars 2

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses ininstanced environments.

Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon,[7][8] as well as reducing the complexity of the Magic-style skill system of the original game. As a sequel to Guild WarsGuild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though a purchase is still required to install the game. As reported by NCsoft and ArenaNet, by September 13th (about 2 weeks after launch), despite temporarily halting first-party sales, the game has sold over 2 million copies. The game's peak concurrency exceeds 400,000 players.

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1Dec/120

Snippet Review – Space Hulk: Blood Angels

The corridor seemed to be shrinking as the squad pushed forward, forcing the Blood Angels into a single file line. The shadows on the walls clawed at them, beckoning them into the darkness. As they moved away from the door, the sounds of scratching and shrieking faded to silence.

"They are moving to the vents," Brother Lorenzo warned. "Watch our flanks!"

But it was too late. The Genestealers appeared all at once from every direction. The Space Hulk erupted into fire and death.

Genestealers have infested a remote Space Hulk called Sin of Damnation and a small squad of Space Marines have been sent to purge this alien threat. The odds are overwhelming and survival is unlikely. It is a bleak undertaking.

Enter the Blood Angels.

Space Hulk: Death Angel - The Card Game is a cooperative card game set in the grim darkness of Warhammer 40,000. Players must work together as an alien menace threatens to devour their hopes of survival. If all Space Marines perish, the players collectively lose. Likewise, if at least one of the surviving Space Marines completes the objective, the players all win!

Playable in under an hour, Death Angel takes 1-6 players straight into the action. Each player takes control of a combat team (or two combat teams if playing with less than four players). If playing solo, the single player controls three combat teams. Combat teams are made up of two unique Space Marines, each with his own flavour and style.

Learn More About Death Angel

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12Nov/120

Gamers Who Care – Give Thanks Walk for St. Jude

This Saturday, thousands of St. Jude Children's Research Hospital supporters in 90 communities across the country will participate in the St. Jude Give thanks. Walk. Each of us has a reason to walk, Gamers included.

Part of being a gamer is rolling the dice, having fun, and growing up with the games we love, and being introduced to games we grow to love in our lifetime.  Unfortunately, there are some children out there who will never get the chance to enjoy a game of Blood Bowl, Talisman, Settlers of Catan, or Agricola.

We're asking that, if you can, please go to the Gamers Who Care page here, and either agree to walk 5K this coming Saturday, pledge a few bucks, or do both.  We're walking and raising funds to show that gamers aren't a demographic that should be overlooked or dismissed.  We care about things like this, and we can help make a difference.

There is no doubt that local children already benefit from the research done at St. Jude, and the money you help raise will continue to touch lives within your own community.

I invite you to walk with us for all the children of St. Jude. Walk for research, for treatment, and for hope. Together, we create a community of compassion and caring that makes all the difference.

Register or Pledge Today!

10Nov/120

Snippet Review – Stars Without Number

The year is 3200 and mankind's empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them?

Stars Without Number is a retro science fiction role playing game influenced by the Old School Renaissance and partially inspired by the great fantasy role-playing game editions written by Tom Moldvay and Frank Mentzer. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own sandbox-style adventures in the far future.

  • Classic mechanics adapted for science-fiction adventure in the far future
  • Extensive GM support for building adventure-crammed sandbox settings more quickly and easily
  • World building resources for creating system-neutral planets and star sectors
  • 100 adventure seeds and guidelines for integrating them with the worlds you've made
  • Old-school compatible rules for guns, cyberware, starships, and psionics
  • Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

While Stars Without Number can be fitted to a wide range of settings, the backdrop provided is a vast canvas of scattered stars awaiting exploration by intrepid spacefarers and bold explorers. Tramp starships flit from world to world, trading the treasures of distant suns as reckless wanderers find adventure beneath alien stars. Elite mercenary bands launch surgical strikes from orbit, grav-tank dropcraft crashing down on the heads of native kings while guerilla fighters plot to draw knives in the dark of two moons. Alien eyes watch human interlopers from the acidic mists of forbidden worlds, their shining, poisonous relics plundered by daring hands. All the classic elements of sci-fi adventure have room to shine in Stars Without Number. Come make them your own!

Get Stars Without Number for Free from RPGNow

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10Nov/120

Snippet Review – Sentinels of the Multiverse Enhanced Edition

A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of 10 heroes, against one of 4 villains, and the battle takes place in one of 4 different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

This re-release of Sentinels of the Multiverse comes in a larger box with space for the cards from the core game as well as the Rook City and Infernal Relics expansions. Besides the full set of dividers cards, HP tokens, modifier tokens, and improved artwork throughout the game, it also includes updated card rules to fix a few mechanics from the original print run, as well as to include the (H) mechanic introduced in the Rook City expansion, which balances the game for 3-5 players.

Buy Sentinels of the Multiverse Products from Noble Knight Games

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10Nov/120

Snippet Review – Pandemic

Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts Earth with several major population centres. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic!cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

But the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

Buy Pandemic from Noble Knight Games

Buy Pandemic from the Gamer's Haven Amazon Store

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13Jun/110

Snippet Review – Jeremy on Vornheim: The Complete City Kit

Vornheim

Vornheim

Jeremy had the chance to sit down and take a look at the Vornheim book from Lamentations of the Flame Princess.

About Vornheim: The Complete City Kit

We asked Zak S., the game master of I Hit With My Axe, to make a little book full of the notes he had when running city adventures – and everything he wished he had. He gave us not only a sourcebook detailing key rules, tables, monsters and places in Vornheim – the city at the center of the Axe campaign – but also a treasure chest of resources for running adventures in any city.

Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.

In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket – including the back of the jacket, the book covers underneath, and the inside covers – has been crammed full of tools to help you build and run a city in a First, Second, Third, or Fourth Edition game.

Buy Vornheim from RPGNow

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4Nov/100

Snippet Review – Andre on Pathfinder: Warpath

Andre takes a look at Pathfinder Warpath from Adamant Entertainment.

About Pathfinder Warpath

The clash of grand armies comes to your game world! Designed by Hank Woon (Pathfinder Roleplaying Game Core Rulebook, Pathfinder Roleplaying Game Bestiary) and extensively playtested, WARPATH is a complete set of rules designed to give Game Masters and players all the tools they need to run anything from a tiny border skirmish to an all-out epic battle involving thousands of soldiers. The rules can be used for units as small as one to as many as needed, and is designed to be fully compatible with the Pathfinder Roleplaying Game system.

Buy Pathfinder Warpath from RPG Now

About Adamant Entertainment

Adamant Entertainment has been at the forefront of the electronic publishing segment of the entertainment industry for seven years, offering innovation and standard-setting performance for digital delivery of tabletop role-playing games. In 2007, Adamant was featured in an Associated Press article spotlighting the growth of the ePublishing industry, which was carried in publications ranging from the Washington Post to the South China Morning Post, and online via dozens of sites, including CNNMoney, ABCNews.com and the Nintendo Wii News Channel.

Adamant Entertainment’s expanding list of properties include the critically-acclaimed Thrilling Tales pulp series and the forthcoming Tales of New Crobuzon, a licensed fantasy role-playing game based in the world of acclaimed author China Miéville.

In 2010, Adamant expanded its focus to include other forms of entertainment media, currently developing a number of transmedia webseries properties– which will include tabletop role-playing games, fiction, graphic novels, music, interactive media and other merchandise as part of the overall entertainment experience.

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28Oct/100

Snippet Review – Andre on the Pathfinder Gamemastery Guide

Andre takes a look at the Pathfinder Gamemastery Guide from Paizo Publishing

About the Pathfinder Gamemastery Guide

Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master’s shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you’ve run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.

Buy the Pathfinder Gamemastery Guide from the Gamer's Haven Amazon Store

About Paizo

Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo's Pathfinder® line of rules, adventures, sourcebooks, and campaigns combines decades of game design experience into one evocative system compatible with the 3.5 rules. Paizo'sGameMastery® accessories offer easy-to-use tools aimed at improving the tabletop RPG experience. Paizo's board game imprint unleashes fun, challenging games like Kill Doctor Lucky™ and Yetisburg™ that appeal to both families and casual gamers alike. Paizo's Planet Stories® line of science fiction and fantasy novels promise thrilling adventure of the like not seen since the legendary pulps. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the seven years since its founding, Paizo Publishing has received more than a dozen major industry awards and has grown to become one of the most influential companies in the hobby games industry.

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