We've decided to continue the discussion started in this episode into the next one, just FYI.
We talk about obscure systems that we remember fondly and step into the Wayback Machine ...
The Three Parter gets a little befuddled thanks to real life, but Ethan give us a story instead.
In the meat of the episode, we talk about a number of things:
- Noah's ongoing Jedi Quest
- Our Star Wars: No Sympathy Actual Play
- Dinosaur Island
- Munchkin Shakespeare
- The Terminator Board Game
- Savage Worlds: Zombie Squad
- Hood: Swashbuckling Adventures in Sherwood
- Green Ronin Games & Greater Than Games: Sentinels of Earth Prime
And onto the obscure games:
- Mutant Chronicles (and the Savage Worlds Edition)
- Og/Land of Og
- Kobolds Ate My Baby
- Murphy's World
- Feng Shui
- Alpha Omega
Wherein we talk about news, Noah's Jedi Quest, and some video games. We also discuss influential RPGs from our past and what we'd love to play, but never been able to.
While we weren't able to get everyone together to record a formal episode this holiday season, Jeremy and Ethan were able to record some individual segments for your easy-ear-listening pleasure.
Thanks for all your support these last ten years, and we will certainly endeavor to give you more content as time goes on!
With that, we've added some functionality to the website, including a chat function, forums, and social groups and activities as well. We're expanding our coverage to include more news, reviews, and we're starting to look at video games as well. We're trying to make this website a stopping point for gamers of all kinds, whether they get their fun from the tabletop, the video screen, or both!
In this episode, Ethan, Nathan, and Jeremy talk about what they've been doing the last few months - and get into some of what they want to accomplish with the show from this point out. Expect a lot of new and cool stuff as the weeks progress.
In the meantime, please take your time to play around with the new bells and whistles on the website!
We're back with the original trio talking about the new Dunegons & Dragons 5th Edition.
It's the latest edition of the world's most famous RPG, and we're taking a look at the free basic rules put out by Wizards of the Coast. Jeremy has a lot to say, and Nathan is even optimistic!
In the Three Parter, we discuss a lot of stuff, but Nathan mainly talks about Unepic, a new computer RPG, Jeremy and Ethan talk about Warmachine, and Ethan throws down his opinion on Firefly: The Game and Galactic Strike Force.
Of course, we also talk about KantCon, which is less than two-weeks away!
Running Time on this Episode is 96 minutes.
About Dungeons & Dragons 5th Edtion Basic Rules
As Mike Mearls explained in Legends & Lore: The Basic Rules for Dungeons & Dragons is a PDF (over 100 pages, in fact) that covers the core of the game. It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets.
Unepic is a combination of platforming and role playing games. There are many hilarious references throughout the game. The game takes place in Harnakon, a huge medieval castle.
It is set in the hardcore NES Style, yet refined with the latest features. This makes Unepic a very unique game.
WARMACHINE players take on the role of warcasters as they lead their titanic forces into battle. Warcasters possess significant martial prowess of their own as well as having hardened warriors and magical spells to bring to bear. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, machines, and creatures in their armies. WARMACHINE is fully compatible with its feral twin, the monstrous miniatures combat game of HORDES.
About Firefly: The Game
Fire up your engines and full burn out to the edge of the ‘Verse. This fall, Firefly: The Game – Blue Sun expands the game into new territory. A new Board section pushes the ‘Verse outwards, adding new systems to explore and exploit. Navigate this frontier space with an all new Nav Deck. A new Supply Planet offers new Gear to purchase and new Crew to hire. Two new Job Contacts offer new opportunities and unique game-changing challenges while the game’s other Contacts have new Jobs to claim a piece of the Rim for themselves. Two new Leaders present new strategies for players to execute as they focus on three new Story Cards. Two additional Reaver Cutters and new rules for these dangerous savages put the ‘Verse on high alert. Reaver activity is on the rise and your Crew is on the menu!
About Galactic Strike Force
Galactic Strike Force is the tactical, cooperative, space battle, deck building game from the creators of Sentinels of the Multiverse!
In Galactic Strike Force, up to six players each control a member of a rogue Strike Force assembled to struggle against galactic threats that the major powers lack either the motivation or strength to face.
Recorded a while ago and Ethan forgot to post this ... ah, the busy life.
Ethan, Jeremy, and Noah test some new equipment and talk about what they've been up to.
The original trio is back together to get a regular episode on the chopping block.
In this episode, we talk about some online games and catch-up our loyal listeners with what we've been so busy with over the last several months.
In the Three Parter, Nathan talks about Might and Magic X and a book he's been reading titled CoCo: The Colorful History of Tandy's Underdog Computer by Boisy G. Pitre and Bill Loguidice, Jeremy reviews 13th Age, and Ethan reviews PDF products Super Powered Bestiary: Aboleth to Cyclops by Jacob E. Blackmon (Rogue Genius Games $6.99) and The Manual of Mutants & Monsters: Cthulhu by Steven Trustrum (Misfit Studios $1.55).
Some handy links for this episode include:
About CoCo: The Colorful History of Tandy's Underdog Computer
CoCo: The Colorful History of Tandy’s Underdog Computer is the first book to document the complete history of the Tandy Color Computer (CoCo), a popular 8-bit PC series from the 1980s that competed against the era’s biggest names, including the Apple II, IBM PC, and Commodore 64. The book takes you inside the interesting stories and people behind this unique, underdog computer. Both noted computer science and technology advocates, authors Pitre and Loguidice reveal the story of a pivotal period in the home computing revolution from the perspective of Tandy’s CoCo. As these computers were sold in Radio Shack stores throughout the United States and other countries, they provide a critical point of reference for key events in the unprecedented evolutionary period for the PC industry in the 1980s. The book also features first-hand accounts from the people who created and promoted the CoCo, from the original Tandy executives and engineers to today’s active product creators and information keepers. The CoCo impacted many lives, and this book leaves no stone unturned in recounting this fascinating slice of the PC revolution that is still in play today. From early telecommunications experiments to engineering and budgetary challenges, it covers all the aspects that made the CoCo a truly personal, useful computing experience in as small and inexpensive a package as possible.
About Might & Magic X: Legacy
Might & Magic X: Legacy is the latest installment of the Might and Magic role-playing video game series, announced on March 21, 2013, developed by Limbic Entertainment and published by Ubisoft. Instead of being a sequel to Might and Magic IX the game follows the events of Might & Magic Heroes VI and is set in the world of Ashan. It was released on January 23, 2014 as a downloadable title for Microsoft Windows.
About 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge. Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer's place in the world of 13th Age and lay the groundwork for epic stories that emerge through play. There are also fun new rules for hitting orcs and making them go splat. Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. ...13th Age makes the play group's campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games. Jonathan Tweet, co-designer
About Super Powered Bestiary: Aboleth to Cyclops
Volume One of the Super Powered Bestiary provides more than 30 full creature write-ups for monsters, animals, angels, and aberrations compatible with the 3rd Ed M&M rules. Obviously of great us to anyone running a fantasy-themed game with this ruleset, the Super Power Bestiary also provides options for more traditional supers and masked adventurer games! Whenever a GM wants the heroes have to face chimera on the island of Doctor Hybrid, survive the trained animals of the Crime Zoo, or overcome Elder Horrors summoned by evil Tyrant Sorcerer, the threats can quickly and easily be drawn from this first volume of the Super Powered Bestiary!
No, you're not seeing things. Jeremy and Ethan decided to get an episode out the door while Nathan and Noah weren't available. So, this being the landmark episode where they didn't have Nathan around, Ethan and Jeremy talked about all kinds of things that would likely make Nathan mad ...
In the meantime, enjoy an "After Dark" episode with the Gamer's Haven crew wherein we talk about what we've been doing for the last several months!