The heroes get into the thick of things and try to find out what happened to the Rebel cell. After some investigating, things get interesting as they take a job that's a little questionable.
The heroes regroup after the church fire, and make some startling realizations. The true nature of their plight starts to be revealed as they and the rest of the townsfolk have to decide whether to stay ... or whether to fight.
The heroes recover from the crash and make their way into the slimy underworld of the Hutt world. An opportunity presents itself to make some mischief, and the heroes need a ride anyway.
The heroes receive their orders as the evacuation of Yavin IV is underway and are put on a ship headed for the slimy planets of Hutt-controlled space. When an Imerial Star Destroyer interrupts their journey, the heroes must imrpovise in order to continue their mision.
A lone man in black rides into Belmont, and turmoil follows with him. The heroes are thrust into the Weird West when the past comes knocking on their doors on the eve of the town's 25th anniversary celebration. When armed men begin to appear, the mystery deepens ...
Nestled in the middle of nowhere, Belmont, Nebraska has always been a quiet town. Located along a lonely, forgotten trail heading north into the Sioux Nations, the town boasts a population justs shy of three digits.
Arrogant gunfighters draw shootin’ irons at the slightest provocation. Jayhawkers, Bluebellies, and Rebs murder each other over tiny plots of Kansas soil. Soldiers massacre Indians. Indians butcher miners. Sisters kill brothers, and vice versa. Everyone knows a stranger is never to be trusted. And it isn’t rage that’s the cause of all this fighting—it’s sheer terror.
Featuring the Deadlands: The Last Sons Plot Point Campaign from Pinnacle Entertainment, this podcast features seven cowpokes trying to survive the Weird West in 1880.
The thrilling "Season Finale" for our hereos! Can they save Athens before total destruction? Can they retrieve the mechanism and confront their destiny?
This is the last session of this game for quite some time. We are taking a long break and a new game will begin in January 2012.
The heroes travel back in time to retreive the Antikythera Mechanism from the National Archaelogical Museum in Athens. They arrive 24 hours prior to the city being destroyed. Can they retrieve the mechanism in time? More importantly, can they save the city without upsetting the timestream?
The heroes do battle with their old enemies, F.O.E., and meet some new faces of the Fraternal Order of Evil. Then, in order to save countless lives, the heroes must face the colossal Dakuwanga! Then ... a surprise visit from a timely individual prepares the heroes for what could be their greatest achievement ... or their worst defeat.
The heroes travel with Chronomancer to convince the crotchety old crone, the Chronowitch, to help them travel back in time to Athens. They end up on a mission that pits them against the United States Navy.