SASQUATCH GAME STUDIO DELIVERS WORLD-CLASS GAME EXPERIENCES
First Product is the Primeval Thule RPG Setting
Auburn, Wash.—May 29—Here’s a Sasquatch you’ll have no trouble sighting. Game industry veterans Richard Baker, David Noonan and Stephen Schubert have united to found Sasquatch Game Studio, a design house and publisher devoted to creating “dream team” products for the hobby game market.
Their first project, the Pathfinder- and Dungeons & Dragons-compatible Primeval Thule campaign setting, grew from the trio’s shared love of pulp adventures—stories by Robert E. Howard (Conan), H.P. Lovecraft (Cthulhu), and Clark Ashton Smith.
“Modern fantasy draws from two great inspirations: epics such as Lord of the Rings, and the adventure stories of characters such as Conan, Tarzan, or John Carter,” said Baker. “We feel that there aren’t many game settings around that capture the action, savagery, and barbaric splendor of the sword-and-sandals tradition. That’s the experience we want to deliver with our Primeval Thule setting.”
The three Sasquatch principals collectively have 48 years of professional experience in the industry, mostly designing and developing D&D for TSR and Wizards of the Coast. Their first product—and the company itself—grew out of their ongoing Thursday night D&D game.
“The amount of creative energy around the weekly D&D game table is staggering. It’s time to put it to work,” Schubert said.
Sasquatch isn’t shy about using its industry connections to assemble top-tier artists, cartographers, designers, and writers to bring their games to life.
“That’s one of the most fun parts of starting a project at Sasquatch: assembling the ‘dream team,’” Noonan said. “Because of our background, we’re blessed with friends and colleagues who happen to be world class in various creative disciplines. We get to sit down with them over coffee and say, ‘Here’s what we’re thinking…’”
Sasquatch will be attending major game conventions this summer, including PaizoCon (July 5–7), Gen Con (Aug. 15–18), and PAX Prime (Aug. 30–Sept. 2).
Baker is a New York Times best-selling fantasy novelist and award-winning game designer with over 100 game sourcebooks, products, and novels to his credit. He was one of the core designers of the Dungeons & Dragons 3rd Edition game, and currently works as a writer/developer on the Pathfinder Online game.
Schubert worked on more than 50 3rd edition and 4th edition Dungeons & Dragons products as a designer/developer, and was a core developer on the D&D Miniatures Game team. He has since branched out into digital games.
Noonan counts more than 50 3rd edition, 4th edition, and Pathfinder products among his credits. He was also the lead writer for the TERA MMORPG and consults with video game companies on script and narrative design issues.
More information on Sasquatch’s inaugural product, the Primeval Thule campaign setting, will be available in days to come. Baker, Schubert, and Noonan are finalizing production details and setting a release schedule.
Sasquatch Game Studio LLC is devoted to delivering top-quality hobby game experiences. For more information or to schedule press availability, contact email@example.com or visit sasquatchgamestudio.com.
FAQs about Sasquatch Game Studios
Q: Who are you guys?
A: In brief, we’re three experienced D&D designers keen to create hobby games on our own terms. We don’t need to capture a huge swath of the gamer market—just to deliver a great table experience for gamers who want something different.
Q: What are you making?
A: Our first product is Primeval Thule, a campaign setting for Pathfinder/D&D best described as “Conan vs. Cthulhu.” More broadly, we make high-end hobby game products for discerning, experienced gamers.
Q: Why now?
A: Two factors. First, it’s easier than ever before to get a great game product into gamers’ hands without diluting and delaying it every step of the way. Second, the gamer community has sophisticated tastes and the ability to express those tastes directly to creators. Making cool game stuff is no easy task, but it’s doable in ways that weren’t possible five, ten, or twenty years ago.
Q: Digital or print products?
A: It depends on the product. Our first product will be available in both print and digital formats (there’s a great old-school feeling when you open a print campaign setting for the first time). We’re not averse to digital-only or print-only products if it makes sense, though, and that’s something we’re gathering feedback from gamers about.
Q: Which version of D&D do you prefer?
A: We’ve written professionally for 2nd edition, 3rd edition, 4th edition, and Pathfinder, with work for D&D Next in the pipeline. Asking us which we favor is like asking us which child we love the most. Our first product will be for Pathfinder and 4th edition D&D, because that’s what most people are playing right now, but if the numbers support it and we can make the licensing work, we’d love to leave Sasquatch-size footprints on other “flavors” of D&D, too.
Q: What about other RPG systems?
A: Very much on our radar. David in particular is keen to adapt Thule for other systems such as FATE and Dungeon World. But right now we’re focused on our first product and making it as great as possible.
Q: What about other sorts of hobby games?
A: Also in our plans. Rich gets wild-eyed when we talk about our schemes for wargames, for example. But again, right now we’re focused on our great first product.
Q: What about Sasquatch-designed jetpacks and hovercars?
A: That’s just crazy talk. How’d you get in here?
Ethan and Aaron discuss Iron man 3, and Steven Soderberg’s state of cinema address.
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With the collapse of the Compact, the world finds itself on the brink of war. Will the Angels prevent it or becoming the tipping point?
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But what is Amalgamated News you ask? It's an "in-game" website that will bring you all the news of the Twilight Sector. It will be 24/7/365. The Twilight Sector never stops so Amalgamated News coverage of it won't either. You can count on a minimum of one new item being posted everyday. Everything posted on Amalgamated News will be actual in-game news and information. We will concentrate on providing you things that you can use in your games both background information and information that referees and players can build their games around. Stuff that will keep you and your players connected to the game between sessions. We'll have text, pictures and audio files with the news of the day and via links we'll have suggestions on how to use the in-game information that Amalgamated News provides in your games. We'll provide the information via links because Amalgamated News will be wholly "in-game". We want the site to make your Twilight Sector games vibrant and exciting and to make the GMs life a little easier. Because we really do believe our motto; "Because the Campaigns the Thing".
Available beginning today, Kaijudo - Clash of the Duel Masters is the largest Kaijudo set to date - with 120 new cards in booster packs and one exclusive card in each competitive deck - and the stakes are even bigger! All five civilizations are dueling for ultimate power, with Infernus and Tritonus taking the lead. This release will also include two 40-card competitive decks, Psychic Assault and Skycrusher’s Might, and each deck will be ready-to-play and fully customizable.
To find out where you can buy Kaijudo – Clash of the Duel Masters, and for information on other Kaijudo products and in-store play programs, visit us at www.Kaijudo.com. You can also get the latest news and updates on Facebook.com/Kaijudodojo, Twitter (@Wizards_Kaijudo) or Google+. Also, be sure to check out Season 2 of the Kaijudo television series beginning Friday, June 21, at 6:30pm ET on the Hub Network.
Check out what happens when Kaijudo developers drop in on a Kaijudo Master Challenge and unveil a never before seen card from a new deck in a great video on Kaijudo.com.
The next local store they stop by could be yours!
DeNA Extends Agreement with Hasbro to Develop G.I. JOE: BATTLEGROUND and Dungeons & Dragons Arena of War
SAN FRANCISCO – May 23, 2013 – Following the successful initiative with Hasbro, Inc. (NASDAQ: HAS) on the release of TRANSFORMERS: LEGENDS, DeNA Co., Ltd. (Tokyo: 2432) announced today it is collaborating with Hasbro on two new free-to-play mobile games tied to the company’s popular intellectual properties G.I. JOE and the Wizards of the Coast LLC. brand Dungeons & Dragons.
In G.I. JOE: BATTLEGROUND players lead and assemble teams of iconic G.I. JOE heroes and COBRA villains to battle against each other. Arena of War puts players in the Forgotten Realms for a battle roleplaying game that combines questing, character leveling, and small team collaboration with the most engaging mobile game mechanics on the market, such as in-game events and massive multiplayer competitions. Both mobile games are being developed and published by DeNA and they will be available on the company’s Mobage mobile social games platform later this year for Android, iPhone and iPad devices.
“Dungeons & Dragons and G.I. JOE are legendary IPs that have permeated popular culture,” said Clive Downie, CEO for DeNA West. “Both properties offer our development teams unique opportunities to create fun, interactive entertainment experiences that we believe will appeal to the franchises’ dedicated fan bases as well as casual mobile game players.”
“DeNA brings an unprecedented amount of experience integrating social elements with immersive mobile gameplay, which is a natural fit for the expansion of the G.I. JOE and Dungeons & Dragons brands on mobile devices,” said Mark Blecher, Senior Vice President of Digital Gaming at Hasbro.
To pre-register for G.I. JOE: BATTLEGROUND and receive a free exclusive in-game STORM SHADOW collectible character to join your team, please enter your email address on the game’s website: http://gijoebattleground.com
Arena of War is available for pre-registration now. To be alerted via email as soon as the game is available for free download, please visit:www.dndarenaofwar.com
DeNA Co., Ltd. is a global leader in mobile Internet services focused on social games and e-commerce. DeNA operates the Mobage platform, which offers freemium mobile social games developed by DeNA and third-party developers on multiple user networks localized for the West, Japan, Greater China and Korea. Founded in 1999, DeNA is headquartered in Tokyo with offices and development studios in 10 countries and regions. DeNA is listed on the Tokyo Stock Exchange (2432). For more information, visit: dena.com
The Mobage social games network and platform hosts over 80 first-party and third-party games that are available on the Apple App Store™ and Google Play™. Mobage features chart-topping apps including Rage of Bahamut, Blood Brothers® and Ninja Royale®, casual games such as Zombie Farm® and Tiny Tower, licensed intellectual properties such as Marvel: War of Heroes, and core games such as HellFire and Warriors of Odin. Mobage also hosts mobile social games in other languages via separate regional networks. Mobage offers developers access to a suite of features to enhance their development environment, including a payment API, production and marketing support and analytics tools. To learn more about Mobage, visit: http://mobage.com. For developers interested in publishing opportunities on Mobage, please visit: https://developer.mobage.com
About Hasbro, Inc.
Hasbro, Inc. (NASDAQ: HAS) is a branded play company dedicated to fulfilling the fundamental need for play for children and families through the creative expression of the Company’s world class brand portfolio, including TRANSFORMERS, MONOPOLY, PLAY-DOH, MY LITTLE PONY, MAGIC: THE GATHERING, NERF and LITTLEST PET SHOP. From toys and games, to television programming, motion pictures, digital gaming and a comprehensive licensing program, Hasbro strives to delight its global customers with innovative play and entertainment experiences, in a variety of forms and formats, anytime and anywhere. The Company's Hasbro Studios develops and produces television programming for more than 170 markets around the world, and for the U.S. on Hub Network, part of a multi-platform joint venture between Hasbro and Discovery Communications (NASDAQ: DISCA, DISCB, DISCK). Through the company's deep commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world for future generations and to positively impact the lives of millions of children and families every year. It has been recognized for its efforts by being named one of the "World's Most Ethical Companies" and is ranked as one of Corporate Responsibility Magazine's "100 Best Corporate Citizens." Learn more at www.hasbro.com.
About Wizards of the Coast
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards' players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and KAIJUDO. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast Web site at www.wizards.com.
Mobage is a registered trademark of DeNA Co., Ltd. in the United States and/or other jurisdictions. Apple, and App Store are trademarks of Apple Inc. Android and Google Play are trademarks of Google Inc. All other marks and names are trademarks of their respective companies.
Ethan and Aaron join forces, once again, with friend of the show Edward Douglas, who’s dealing with some serious health concerns. Ed was recently diagnosed with Acute Leukemia, and is doing his best to keep his spirits up. Ethan and Aaron help him out by making him talk about cancer … Continue reading
As the Professors venture into enemy territory they begin to discover the far reaching effects of the Planar Collapse. Will the heroes be able to disguise themselves in enemy territory?