Back by absolutely NO demand, it’s the Indomitable Order of the Zone of Ruthaz, Join Ethan as he leads Aaron, Chris, John, and Paul as they name their Nominees for the newest member of the Zone of Ruthaz! About Mark Hamill Mark Richard Hamill (born September 25, 1951) is an … Continue reading
Join Ethan and Aaron in their ongoing discussion of their favorite films from certain decades. specifically the 1980’s this time around!
The heroes have a much needed sit down, and devise a command structure to the team ... and then they go to a little dinner party on Olympus.
This Saturday, thousands of St. Jude Children's Research Hospital supporters in 90 communities across the country will participate in the St. Jude Give thanks. Walk. Each of us has a reason to walk, Gamers included.
Part of being a gamer is rolling the dice, having fun, and growing up with the games we love, and being introduced to games we grow to love in our lifetime. Unfortunately, there are some children out there who will never get the chance to enjoy a game of Blood Bowl, Talisman, Settlers of Catan, or Agricola.
We're asking that, if you can, please go to the Gamers Who Care page here, and either agree to walk 5K this coming Saturday, pledge a few bucks, or do both. We're walking and raising funds to show that gamers aren't a demographic that should be overlooked or dismissed. We care about things like this, and we can help make a difference.
There is no doubt that local children already benefit from the research done at St. Jude, and the money you help raise will continue to touch lives within your own community.
I invite you to walk with us for all the children of St. Jude. Walk for research, for treatment, and for hope. Together, we create a community of compassion and caring that makes all the difference.
The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them?
Stars Without Number is a retro science fiction role playing game influenced by the Old School Renaissance and partially inspired by the great fantasy role-playing game editions written by Tom Moldvay and Frank Mentzer. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own sandbox-style adventures in the far future.
- Classic mechanics adapted for science-fiction adventure in the far future
- Extensive GM support for building adventure-crammed sandbox settings more quickly and easily
- World building resources for creating system-neutral planets and star sectors
- 100 adventure seeds and guidelines for integrating them with the worlds you've made
- Old-school compatible rules for guns, cyberware, starships, and psionics
- Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
While Stars Without Number can be fitted to a wide range of settings, the backdrop provided is a vast canvas of scattered stars awaiting exploration by intrepid spacefarers and bold explorers. Tramp starships flit from world to world, trading the treasures of distant suns as reckless wanderers find adventure beneath alien stars. Elite mercenary bands launch surgical strikes from orbit, grav-tank dropcraft crashing down on the heads of native kings while guerilla fighters plot to draw knives in the dark of two moons. Alien eyes watch human interlopers from the acidic mists of forbidden worlds, their shining, poisonous relics plundered by daring hands. All the classic elements of sci-fi adventure have room to shine in Stars Without Number. Come make them your own!
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A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of 10 heroes, against one of 4 villains, and the battle takes place in one of 4 different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
This re-release of Sentinels of the Multiverse comes in a larger box with space for the cards from the core game as well as the Rook City and Infernal Relics expansions. Besides the full set of dividers cards, HP tokens, modifier tokens, and improved artwork throughout the game, it also includes updated card rules to fix a few mechanics from the original print run, as well as to include the (H) mechanic introduced in the Rook City expansion, which balances the game for 3-5 players.
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Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts Earth with several major population centres. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic!cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
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