Gamer's Haven Podcast
26Jun/110

RedPhoneZone #57

Join us along with guest host James Lowder. Where we discuss Classic Horror films as a genre. Learn what we have a long time ago that when you have three guests you typically get 3 different definitions! About Pre-Code Hollywood Pre-Code Hollywood refers to the era in the American film industry … Continue reading

23Jun/110

RedPhoneZone #56

Join us with special guest host John Rogers for our discussion about Film Noir. you can decide for yourself if it is and actual film genre, or if it’s just a certain atmosphere. Film noir (meaning ‘black film’) is a distinct branch of the crime/gangster sagas from the 1930s. Strictly … Continue reading

22Jun/110

Justice City United Issue 7 – In the Grip of the Undercity

The characters venture beneath the streets of Justice City in search of the Mad Maple! A new, mysterious figure appears to help rebuild the city.

16Jun/110

Gamer’s Haven Episode 83 – Finding Religion

Lamentations of the Flame Princess

Lamentations of the Flame Princess

In this episode, we sit down and talk some religion ... in your game, that is.  We talk about how you can use religion, both as an abstract, and as a direct motivator, including religious organizations.  We touch on using religion in a fantasy setting, and in a contemporary or futuristic setting.  In the Three Parter, Nathan reviews Lamentations of the Flame Princess, while Jeremy has a rant on his latest bout with AT&T, and Ethan gives us a shameless plug.

Total Running Time on this Episode is 104 minutes.

About Lamentations of the Flame Princess

Beyond the borders of civilization, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, the ruins of ancient civilizations call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far more corrupt than even civilization. The price for freedom might be paid in souls.

Buy Lamentations of the Flame Princess from RPGNow

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13Jun/110

Snippet Review – Jeremy on Vornheim: The Complete City Kit

Vornheim

Vornheim

Jeremy had the chance to sit down and take a look at the Vornheim book from Lamentations of the Flame Princess.

About Vornheim: The Complete City Kit

We asked Zak S., the game master of I Hit With My Axe, to make a little book full of the notes he had when running city adventures – and everything he wished he had. He gave us not only a sourcebook detailing key rules, tables, monsters and places in Vornheim – the city at the center of the Axe campaign – but also a treasure chest of resources for running adventures in any city.

Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.

In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket – including the back of the jacket, the book covers underneath, and the inside covers – has been crammed full of tools to help you build and run a city in a First, Second, Third, or Fourth Edition game.

Buy Vornheim from RPGNow

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10Jun/110

D&D 4th Edition Thunder Rift Episode 1 – A Chance Encounter

A new campaign set in Jeremy's world of Theyra, utilizing the Thunder Rift location from Mystara.

Thunder Rift is a setting created in the 90's for the "basic" Dungeons & Dragons product line. The setting, an alternative to the Known World/Mystara (the standard D&D setting), was conceived as a starting point for beginning game groups and to be gradually expanded by the DM. The Thunder Rift worked as a self-contained setting, but could be inserted in any existing game world as well.

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10Jun/110

Gamer’s Haven Special Edition – An Interview with James Raggi and Zak S

James Edward Raggi IV

James Edward Raggi IV, Author of Lamentations of the Flame Princess

It's been a while, but Ethan was able to sit down and have a chat with James Raggi and Zak S, both from Lamentations of the Flame Princess, to talk about Lamentations as well as the "Old School Renaissance."  Be sure to listen for a special treat in this episode, that can get you a discount on stuff from the Lamentations of the Flame Princess web store.

James Edward Raggi IV is the author and creator of the Lamentations of the Flame Princess, and Zak S is author of Vornheim,: The Complete City Kit.

About Lamentations of the Flame Princess

LotFP's role-playing activities were conceived under the dread gloom of Finnish winter and consummated during the darkless summer by a displaced American on a steady diet of Jules Verne, Edgar Allan Poe, HG Wells, HP Lovecraft, Clark Ashton Smith, Robert E. Howard, Hammer Horror, Dario Argento, the New Wave of British Heavy Metal and the traditional Nordic doom metal scene, filtered through over a quarter of a century of gaming experience. Through use of forbidden rites and mystical incantations remembered in fevered dreams, LotFP founder James Edward Raggi IV seeks to recreate the past by remolding the present and conquering the future. When not having books released by companies such as Goodman Games and winning prizes for One Page Dungeon entries, and between being interviewed by publications such as Roolipelaaja (for his role-playing notoriety) and regional US newspapers (as a heavy metal expert), James publishes his own gaming materials designed to unfray the delicately woven threads of modern existence and bring unnatural life to traditional gaming.

Note that it is not LotFP's goal to recreate the old feeling with our books, either in look or content. Playing classic games is not an exercise in nostalgia or a longing for a different time - these games are vibrant and alive and continue to provide true gaming excitement today, and on their own terms. LotFP's game offerings treat these games with the respect they deserve while giving their referees and players innovative and fresh material for those games.

 

Zak S

Zak S, Author of Vornheim

About Vornheim: The Complete City Kit

We asked Zak S., the game master of I Hit With My Axe, to make a little book full of the notes he had when running city adventures – and everything he wished he had. He gave us not only a sourcebook detailing key rules, tables, monsters and places in Vornheim – the city at the center of the Axe campaign – but also a treasure chest of resources for running adventures in any city.

Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now.

In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket – including the back of the jacket, the book covers underneath, and the inside covers – has been crammed full of tools to help you build and run a city in a First, Second, Third, or Fourth Edition game.

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9Jun/110

RedPhoneZone #55

The incomparable Monte Cook of Gamers 2: Dorkness Rising fame, joins us in a discussion of Time Travel films as a genre……IN THE PAST!!!!!!!!!!! well not really but we talk about Time Travel films real good! About Time Travel Time travel is the concept of moving between different points in … Continue reading

2Jun/110

RedPhoneZone #54

Join us as we talk about a long time show favorite James Bond! only as a film genre as a whole! Plus you give you are top six of our favorite James Bond films! Matt Forbeck is our guest host this time around About James Bond The James Bond film series … Continue reading

2Jun/110

Pathfinder: Brothers Episode 14 – Fort Summer

After having taken care of the bandits on Jacob's Peak, they turn their attention to Fort Summer in the woods located north of Overdale.  Along the way they meet up with a group of mercenaries who were paid to kill off all the hobgoblins in the keep.  However, the hobgoblins are more than prepared as they are members of The Crimson Staff, a cult lead by aberration-blooded sorcerers.  Who will survive this epic showdown?

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